Mixing¶
The PGB-1 provides essential mixing controls for each track, allowing you to balance your sounds and add effects.
Volume¶
Track Volume¶
Located on page 4 of synth track settings.
Controls the overall level of the track
Use ↑ / ↓ or the touch strip to adjust
Pan (Stereo Position)¶
Located on page 5 of synth track settings.
Value |
Position |
|---|---|
Left |
Sound in left channel |
Center |
Sound in both channels equally |
Right |
Sound in right channel |
Use panning to create width and separation in your mix.
Master Volume¶
Hold Play and press ↑ / ↓ to adjust the master output volume.
Hearing Safety
Maximum volume can be very loud, especially with headphones. Prolonged exposure to high volume may damage your hearing.
Track Effects¶
Located on page 6 of track settings. Each track can have one insert effect applied. Effects are shared by all tracks.
None (Bypass): No effect applied. Use when you want the dry sound.
Reverb: Adds space and ambience. Creates a sense of room or hall.
Overdrive: Adds harmonic distortion and warmth.
Bitcrusher: Reduces bit depth and sample rate for lo-fi effects. Creates digital distortion.
Effect controls¶
Mixing effects are controlled in Track mode on tracks 9 to 11.
Press and release Track to enter Track mode, then press one of 9, 10, 11 to select an effect track.
Effects parameters can be modulated with a dedicated LFO (Low Frequency Oscillator). Program steps on effects tracks to trigger the LFO synchronization.
Reverb (Track 9)¶
The reverb is based on the Dattorro plate reverb algorithm, providing lush spatial effects.
Parameter |
Description |
|---|---|
Amount |
Wet/dry mix. Controls how much reverb is blended with the original signal. At minimum, you hear only the dry signal; at maximum, mostly reverb. |
Time |
Reverb decay time. Controls how long the reverb tail lasts before fading out. Higher values create longer, more sustained reverb. |
Diffusion |
Controls how the reflections are scattered. Low values create distinct echoes; high values create smoother, more diffuse reverb. |
LP Cutoff |
Low-pass filter on the reverb tail. Lower values darken the reverb by removing high frequencies, creating a warmer sound. |
Overdrive (Track 10)¶
The overdrive uses waveshaping to add harmonic distortion and warmth to sounds.
Parameter |
Description |
|---|---|
Pre-Gain |
Input gain applied before distortion. Boosts the signal going into the overdrive, affecting how hard the distortion is driven. |
Drive |
Amount of distortion. Controls the intensity of the waveshaping effect. Higher values create more aggressive, saturated tones. |
Pan |
Stereo distribution of the drive effect. Center applies equal drive to both channels; left/right applies more drive to that channel while keeping the other cleaner. |
Output Level |
Final output gain. Use to compensate for volume changes caused by the drive settings. |
Bitcrusher (Track 11)¶
The bitcrusher creates lo-fi digital distortion by reducing bit depth and sample rate.
Parameter |
Description |
|---|---|
Depth |
Bit depth reduction. Highervalues use fewer bits to represent the audio, creating more quantization noise and digital grit. |
Downsampling |
Sample rate reduction. Higher values skip more samples, creating aliasing artifacts and a more degraded, retro digital sound. |
Cutoff |
Low-pass filter applied to the crushed signal. Use to tame harsh high-frequency aliasing or shape the tone of the effect. |
Mix |
Wet/dry mix. Controls how much crushed signal is blended with the original. At minimum, you hear only the dry signal; at maximum, only the bitcrushed signal. |
Use LFO modulation on the Downsampling parameter to create a robotic sound effect.
Mixing Tips¶
Creating Space¶
Keep kick and bass centered
Pan hi-hats slightly off-center
Spread melodic elements across the stereo field
Use reverb sparingly on low frequencies
Balance¶
Start with all tracks at similar volumes
Adjust kick and snare as your foundation
Bring in bass to complement the kick
Add melodic elements at appropriate levels
Using Effects¶
Drive works well on kicks and bass for punch
Reverb on snares adds depth
Bitcrusher can make drums sound gritty
Not every track needs an effect, sometimes dry is best