Mixing

The PGB-1 provides essential mixing controls for each track, allowing you to balance your sounds and add effects.

Volume

Track Volume

Located on page 4 of synth track settings.

  • Controls the overall level of the track

  • Use / or the touch strip to adjust

Pan (Stereo Position)

Located on page 5 of synth track settings.

Value

Position

Left

Sound in left channel

Center

Sound in both channels equally

Right

Sound in right channel

Use panning to create width and separation in your mix.

Master Volume

Hold Play and press / to adjust the master output volume.

Hearing Safety

Maximum volume can be very loud, especially with headphones. Prolonged exposure to high volume may damage your hearing.

Track Effects

Located on page 6 of track settings. Each track can have one insert effect applied. Effects are shared by all tracks.

  • None (Bypass): No effect applied. Use when you want the dry sound.

  • Reverb: Adds space and ambience. Creates a sense of room or hall.

  • Overdrive: Adds harmonic distortion and warmth.

  • Bitcrusher: Reduces bit depth and sample rate for lo-fi effects. Creates digital distortion.

Effect controls

Mixing effects are controlled in Track mode on tracks 9 to 11.

Press and release Track to enter Track mode, then press one of 9, 10, 11 to select an effect track.

Effects parameters can be modulated with a dedicated LFO (Low Frequency Oscillator). Program steps on effects tracks to trigger the LFO synchronization.

Reverb (Track 9)

The reverb is based on the Dattorro plate reverb algorithm, providing lush spatial effects.

Parameter

Description

Amount

Wet/dry mix. Controls how much reverb is blended with the original signal. At minimum, you hear only the dry signal; at maximum, mostly reverb.

Time

Reverb decay time. Controls how long the reverb tail lasts before fading out. Higher values create longer, more sustained reverb.

Diffusion

Controls how the reflections are scattered. Low values create distinct echoes; high values create smoother, more diffuse reverb.

LP Cutoff

Low-pass filter on the reverb tail. Lower values darken the reverb by removing high frequencies, creating a warmer sound.

Overdrive (Track 10)

The overdrive uses waveshaping to add harmonic distortion and warmth to sounds.

Parameter

Description

Pre-Gain

Input gain applied before distortion. Boosts the signal going into the overdrive, affecting how hard the distortion is driven.

Drive

Amount of distortion. Controls the intensity of the waveshaping effect. Higher values create more aggressive, saturated tones.

Pan

Stereo distribution of the drive effect. Center applies equal drive to both channels; left/right applies more drive to that channel while keeping the other cleaner.

Output Level

Final output gain. Use to compensate for volume changes caused by the drive settings.

Bitcrusher (Track 11)

The bitcrusher creates lo-fi digital distortion by reducing bit depth and sample rate.

Parameter

Description

Depth

Bit depth reduction. Highervalues use fewer bits to represent the audio, creating more quantization noise and digital grit.

Downsampling

Sample rate reduction. Higher values skip more samples, creating aliasing artifacts and a more degraded, retro digital sound.

Cutoff

Low-pass filter applied to the crushed signal. Use to tame harsh high-frequency aliasing or shape the tone of the effect.

Mix

Wet/dry mix. Controls how much crushed signal is blended with the original. At minimum, you hear only the dry signal; at maximum, only the bitcrushed signal.

Use LFO modulation on the Downsampling parameter to create a robotic sound effect.

Mixing Tips

Creating Space

  1. Keep kick and bass centered

  2. Pan hi-hats slightly off-center

  3. Spread melodic elements across the stereo field

  4. Use reverb sparingly on low frequencies

Balance

  1. Start with all tracks at similar volumes

  2. Adjust kick and snare as your foundation

  3. Bring in bass to complement the kick

  4. Add melodic elements at appropriate levels

Using Effects

  • Drive works well on kicks and bass for punch

  • Reverb on snares adds depth

  • Bitcrusher can make drums sound gritty

  • Not every track needs an effect, sometimes dry is best